Mage Academy 5 - The Astral Hall

Master the art of conjuring and help protect the Astral Hall from Faugrimm!
You must be level 16 or higher to access this questline.
Happy Explorer! - Quest 1 of 8
The Astral Hall holds some of our most powerful magic. We took extra care to keep it safe from Faugrimm
Explore your Kingdom to find the Mage Academy Astral Hall in the Gloom!
You must have Exploration Crystals, Coinss and specific Castle Levels to explore the Gloom.
Investigate the Astral Hall.
Click on the Astral Hall to investigate it.
Rewards:
Coins : 2000
Xp : 40
Puff of Smoke! - Quest 2 of 8
If we're going to summon the Astral Hall back to your Kingdom, You'll need to practice the basics with an easier spell first.
Have 3 Wizard's Cloaks to magnify your magical prowess!
Ask Friends for Wizard's Cloaks.
Prepare 1 Conjuration Spell. Summoning uses the same principles you'll learn in conjuration!
Conjuration can be found under Celestial Spells in the Spellbook.
Use 1 Weed-B-Gone to clear Snapweeds from your Kingdom, just in case the Astral Hall doesn't land in the same spot!
Snapweed can be purchased in the Market and Weed-B-Gone can be crafted in the Workshop
Rewards:
Coins : 2500
Xp : 50
Practice makes perfect! - Quest 3 of 8
Time for some heavy lifting! We need to summon the Astral Hall back to your Kingdom soon, before Faugrimm has had time to mine its deepest secrets!
Clear 5 Bushes or Grass to clear your head. Strong magic requires inner peace.
Click on a Bush or Grass to clear it. These can be purchased in the Market under the Nature Tab.
Collect 5 Pails of Water to keep yourself hydrated!
You can collect Pails Of Water by fishing.
Cast Summon Structure Spell 1 time to bring the Astral Hall back to your kingdom.
The Summon Structure Spell can be found in your Spellbook under Celestial magic.
Rewards:
Coins : 2500
Xp : 50
Small Energy Potion : 1
It's all about Protection! - Quest 4 of 8
That ugly Gloom Tornado HAS to go! Prepare for some SERIOUS bad weather, this could take a while!
Have 8 Gummy Boots to keep you grounded in this tornado!
Ask your friends to lend you pairs of Gummy Boots.
Have 4 Beeswax to coat your robes with. Weatherproofing is necessary in a storm!
Tend Flowers to get Beeswax.
Use Weed-B-Gone 4 times to clear your path
You can craft Weed-B-Gone in the Workshop.
Rewards:
Coins : 2500
Xp : 50
Banish the Storm - Quest 5 of 8
You will need to keep your wits about you to rid us of that Gloom Tornado! Let's go!
Banish the Gloom Tornado to protect your Astral Hall!
Click on the Astral Hall to banish the Gloom Tornado.
Banish 2 Beasties!
You can summon Beasties to your Kingdom using Beastie Potions.
Craft 2 Sweet Buns to enjoy the calm and quiet in your Kingdom.
Sweet Buns can be crafted in the Kitchen.
Rewards:
Coins : 2500
Xp : 50
Laboratory Labor - Quest 6 of 8
That tornado tore through the Astral Hall's supply closet - much of its vital equipment was blown away!
Craft 3 Magic Carpets to stock up the Astral Hall
Magic Carpets can be crafted in the Studio.
Use 10 Weed-B-Gone to clear Snapweeds and search for supplies that got blown away!
Weed-B-Gone can be crafted in your Workshop.
Even the decorations are gone! Restock your Astral Hall by buying 3 Decorations in your Kingdom.
You can buy Decorations in the Market
Rewards:
Coins : 2500
Xp : 50
Conjuration Spell : 1
Shore it up! - Quest 7 of 8
Faugrimm’s not going to give up on the Astral Hall without a fight. If we work together, we can protect the Hall from future invasions!
Craft 3 Storm Wards to keep your academy wing safe.
Storm Wards can be crafted in the Studio.
Upgrade the Astral Hall to set the wards up outside of it.
Click on the building to see what it needs to be upgraded.
Collect 3 Disappearance Dust from your friends, or directly from the Astral Hall.
You can collect Disappearance Dust by clicking on the Astral Hall.
Rewards:
Coins : 2500
Xp : 50
Blip! - Quest 8 of 8
Now that the Astral Hall is back, I can teach you one of my favorite spells! The secret of self-teleportation is closely guarded, so learn well!
Use Weed-B-Gone 12 times to clear out the Snapweed.
You can craft Weed-B-Gone in the Workshop
Cast the Teleportation Spell and watch the magic!
The Teleportation Spell can be crafted in your Spell Book under Spirit Spells
Teleportation Tethers are important ingredients in translocation magic.
The Teleportation Tether can be crafted in your Studio.
Rewards:
Coins : 3250
Xp : 65
Winky : 1
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